8 #ifndef __PS_OBJECT_DEFS_H__
9 #define __PS_OBJECT_DEFS_H__
13 #include "flash_layout.h"
47 #define PS_MAX_OBJECT_DATA_SIZE PS_MAX_ASSET_SIZE
61 #define PS_OBJECT_HEADER_SIZE sizeof(struct ps_obj_header_t)
62 #define PS_MAX_OBJECT_SIZE sizeof(struct ps_object_t)
71 #define PS_MAX_NUM_OBJECTS (PS_NUM_ASSETS + 3)
uint8_t data[PS_MAX_ASSET_SIZE]
#define PS_MAX_OBJECT_DATA_SIZE
struct ps_obj_header_t header
psa_storage_create_flags_t create_flags
uint32_t psa_storage_create_flags_t
The object to be written to the file system below. Made up of the object header and the object data...